---此UI免费 作者无限 --Q:1903351873 V:-escape_2020- 无小号 ---欢迎大项目合作 定制200起 自带详细需求 --TG频道:https://t.me/rlelui https://t.me/rlgg_changan --Q群475650007 853605854 进不去就换个号 --倒卖免费UI、冒充作者的死妈 do if type(getrlyunyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { example_version = '1.0.3', name = '无限', appid = '100791', appkey = 'A7i33glv6aWI77zy', rc4key = 'L50Qm85moSvJiom5', version = '1.0', mi_type = '3' } local rlyunyz = getrlyunyz(info) local ret = rlyunyz.start() if not ret or not isTable(ret) or ret.sign ~= 'a12e5e508cdc4f560c12a424859e6551' then os.exit() return end end -- 把以上代码复制到你脚本最前面即可 gg.alert('RLGG') string.toMusic("欢迎实用无限全防祝你们天天稳定天天开心重点提醒启动独家自瞄后,请勿点击别的功能,否则闪退") function antiBlurStrong(addr, flagType) flagType = flagType or 4 if addr and addr ~= 0 and addr ~= "0x0" then local originalVal=0 pcall(function() originalVal=gg.getValues({{address=addr,flags=flagType}})[1].value end) gg.addListItems({{ address=addr,flags=flagType,value=originalVal,freeze=false,name="防模糊锁定" }}) gg.protectMemory({address=addr-0x10,size=0x10,exec=false,read=false,write=true}) luajava.newThread(function() while true do gg.sleep(800) end end):start() end end function readPointer(name, offset, i) local re=gg.getRangesList(name) local x64=gg.getTargetInfo().x64 local va={[true]=32,[false]=4} if re[i or 1] then local addr=re[i or 1].start+offset[1] for i=2,#offset do addr=gg.getValues({{address=addr,flags=va[x64]}}) if not x64 then addr[1].value=addr[1].value&0xFFFFFFFF end addr=addr[1].value+offset[i] end return addr end end function LSQ_Chain(so, offset, format, value, type, Function)--模块设置, 偏移量, 功能参数, 修改值, 类型, 功能 getRanges = getRanges or (function() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v["type"]:sub(2, 2) == 'w' then--判断so是否可读可写 ranges[#ranges+1] = v end end return ranges end) local rest, ranges, sostart, valtype = {}, getRanges(), nil , gg.TYPE_DWORD if gg.getTargetInfo()["x64"] then--判断应用程序是否为64位 valtype = gg.TYPE_QWORD end for i in pairs(ranges) do local _name = ranges[i]["internalName"]:gsub('^.*/', '') if so[1] == _name and so[2] == ranges[i]["state"] then sostart = ranges[i]["start"] break end end if sostart then if offset[1] then for i = 1, #offset do rest = {{flags = valtype,address = sostart + offset[i]}} rest = gg.getValues(rest) if i == #offset then break end if valtype == gg.TYPE_DWORD then sostart = rest[1].value & 0xFFFFFFFF--对值进行补位操作 else sostart = rest[1].value end end end if #rest == 1 then end return Format(rest, format, value, type, Function) end gg.toast("功能:" .. Function .. "开启失败") print("功能开启失败原因: 未找到基址头") return os.exit() end function setvalue(address,flags,value) local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end function xqmnb(Search,Modification) gg.clearResults() gg.setRanges(Search[1].memory) gg.searchNumber(Search[3].value,Search[3].type,false,536870912,0,-1) if gg.getResultCount()==0 then gg.toast(Search[2].name..'开启失败') return end local Result=gg.getResults(gg.getResultCount()) local sum for index=4,#Search do sum=0 for i=1,#Result do if gg.getValues({{address=Result[i].address+Search[index].offset,flags=Search[index].type}})[1].value~=Search[index].lv then Result[i].Usable=true sum=sum+1 end end if sum==#Result then gg.toast(Search[2].name..'开启失败') return end end local Data,Freeze,Freezes={},{},0 sum=0 for index,value in ipairs(Modification)do for index=1,#Result do if not Result[index].Usable then local Value={address=Result[index].address+value.offset,flags=value.type,value=value.value,freeze=true} if value.freeze then Freeze[#Freeze+1]=Value Freezes=Freezes+1 else Data[#Data+1]=Value end sum=sum+1 end end end gg.setValues(Data) gg.addListItems(Freeze) if Freezes==0 then gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据') else gg.toast(Search[2].name..'开启成功,共修改'..sum..'条数据,冻结'..Freezes..'条数据') end gg.clearResults() end -- 读取内存地址的函数 function split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function xgxc(szpy, qmxg) for x = 1, #(qmxg) do xgpy = szpy + qmxg[x]["offset"] xglx = qmxg[x]["type"] xgsz = qmxg[x]["value"] xgdj = qmxg[x]["freeze"] if xgdj == nil or xgdj == "" then gg.setValues({[1] = {address = xgpy, flags = xglx, value = xgsz}}) else gg.addListItems({[1] = {address = xgpy, flags = xglx, freeze = xgdj, value = xgsz}}) end xgsl = xgsl + 1 xgjg = true end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) gg.searchNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) gg.refineNumber(qmnb[3]["value"], qmnb[3]["type"]) if gg.getResultCount() == 0 then gg.toast(qmnb[2]["name"] .. "失败") else sl = gg.getResults(999999) sz = gg.getResultCount() xgsl = 0 if sz > 999999 then sz = 999999 end for i = 1, sz do pdsz = true for v = 4, #(qmnb) do if pdsz == true then pysz = {} pysz[1] = {} pysz[1].address = sl[i].address + qmnb[v]["offset"] pysz[1].flags = qmnb[v]["type"] szpy = gg.getValues(pysz) pdpd = qmnb[v]["lv"] .. ";" .. szpy[1].value szpd = split(pdpd, ";") tzszpd = szpd[1] pyszpd = szpd[2] if tzszpd == pyszpd then pdjg = true pdsz = true else pdjg = false pdsz = false end end end if pdjg == true then szpy = sl[i].address xgxc(szpy, qmxg) end end if xgjg == true then gg.toast(qmnb[2]["name"] .. "地址成功,共修改" .. xgsl .. "条数据") else gg.toast(qmnb[2]["name"] .. "失败") end end end end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x2C4D6BCE) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ----动态基址写法配置 function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end ---静态基址写法配置 local material3 = require 'material3' import('android.content.res.ColorStateList') local context=material3:getContext() vibra = context:getSystemService(Context.VIBRATOR_SERVICE) changan = {} local changan = changan local android = import('android.*') function write(fileName, content) file.write(fileName, content) end function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function read(fileName) f = assert(io.open(fileName, 'r')) content = f:read("*all") f:close() return content end function wtcf(lujing,neirong) write("/sdcard/无限/配置文件/"..lujing,neirong) end function rdcf(lujing) return read("/sdcard/无限/配置文件/"..lujing) end local function getBG(DrawableColor,Radius,StrokeWidth,StrokeColor) if type(DrawableColor)~='table' then DrawableColor={DrawableColor,DrawableColor} end local jianbians = luajava.loadlayout({ GradientDrawable, color = 0xff000000, gradientType = GradientDrawable.LINEAR_GRADIENT, orientation = GradientDrawable.Orientation.TOP_BOTTOM , }) jianbians:setColors(DrawableColor) jianbians:setStroke(StrokeWidth or 0,StrokeColor or 0xffffffff) if type(Radius)=='table' then jianbians:setCornerRadii({Radius[1],Radius[1],Radius[2],Radius[2],Radius[3],Radius[3],Radius[4],Radius[4]}) else jianbians:setCornerRadius(Radius or 0) end return jianbians end 开 = "开" 关 = "关" function checkimg(tmp) if panduan("/sdcard/无限/图片/"..tmp) ~= true then gg.toast("正在下载资源"..tmp.."\n请耐心等待") download("http://wss.wigwy.xyz/api/get/yjb/"..tmp,"/sdcard/无限/图片/"..tmp) end end ckimg = { '845', '844' } for i = 1,#ckimg do jindu = i checkimg(ckimg[i]) end function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/无限/图片/"..ntxt) == false then file.download(txt,"/sdcard/无限/图片/"..ntxt) else end txt = "/sdcard/无限/图片/"..ntxt end return luajava.getBitmapDrawable(txt) end function getRes(x) return 获取图片("/sdcard/无限/图片/"..x) end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5) return jianbians end function getCorner(gtvb1,gtvb3,gtvb4,gtvb5,g1,g2,g3,g4) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 jianbians:setCornerRadii({g1,g1,g2,g2,g3,g3,g4,g4}) return jianbians end function getHorizontalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end context = app.context window = context:getSystemService("window") -- 获取窗口管理器 function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL -- 焦点设置Finish layoutParams.gravity = Gravity.TOP|Gravity.LEFT -- 重力设置 layoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 layoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 return layoutParams end slctb = getVerticalBG({0xffA0D1FF,0xffA0D1FF},10) slcta = getHorizontalBG({0xffA0D1FF,0xffA0D1FF},10,4,0xffffffff) function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ -android.R.attr.state_pressed }, getVerticalBG({0x55ffffff,0x55ffffff},20,2,0xaaA0D1FF)) selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x22A0D1FF,0x22A0D1FF},20,2,0xaaA0D1FF)) return selector end function getSelector() selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, slcta) -- 点击时候的背景 selector:addState({ -android.R.attr.state_pressed }, slctb) -- 没点击的背景 return selector end hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) end end YoYoImpl = luajava.getYoYoImpl() changan.menu = function(sview) 菜单页数=#sview 当前分区={} 分区页数={} 侧边={} 功能区={} 顶边={ LinearLayout, layout_height='match_parent', layout_width='match_parent', orientation='vertical', onClick=function() end, onTouch=hanshu, } beij=getBG('0xFFA0D1FF',25) dbback=getVerticalBG({0xffffffff,0xffffffff},90) for i = 1,菜单页数 do 分区页数[i]= #sview[i] table.insert(顶边,{ FrameLayout, orientation='vertical', layout_height='wrap_content', layout_width='match_parent', gravity='center_horizontal', { TextView, layout_height='wrap_content', layout_width='match_parent', padding={'25dp','4dp','15dp','4dp'}, text=sview[i]['分页名字'], textColor='#000000', textSize='10sp', gravity='center', __onCreate=function(v) _ENV['ding'..i]=v end, elevation='2dp', layout_margin='4dp', background=slctb, onClick=function() 切换(i) end, onTouch=hanshu, }, {ImageView, src=获取图片(sview[i]['侧边图标']), layout_gravity='center_vertical', layout_height='25dp', layout_width='25dp', elevation='4dp', }, {LinearLayout, layout_marginTop='25dp', layout_marginLeft='35dp', layout_width='27dp', layout_height='3dp', __onCreate=function(v) _ENV['dingbar'..i]=v end } }) 功能区[i]={} local layoutm={ LinearLayout, id = "layoutm"..i, padding='4dp', layout_width = "match_parent", orientation = "vertical", gravity = "center_horizontal", } local menulayout={ LinearLayout, layout_width='match_parent', layout_height='wrap_content', visibility = "gone", orientation = "vertical", id='menu'..i..1, } for k,v in pairs(sview[i]['功能配置']) do table.insert(menulayout,v) end local menulayout=luajava.loadlayout(menulayout) 功能区[i][1]=menulayout table.insert(layoutm,menulayout) local menus={ LinearLayout, layout_width = "250dp", layout_height = "200dp", visibility = "gone", orientation = "vertical", padding={'0dp','0dp','0dp','0dp'}, background=获取图片(背景图片), elevation='3dp', { ScrollView, fillViewport = "true", background=getBG({0x33ffffff,0x33ffffff},{0,0,25,25}), --padding = "10dp", gravity = "center", layout_width = "match_parent", layout_height = "match_parent", orientation = "horizontal", layoutm }} _ENV["layout"..i] = luajava.loadlayout(menus) end ckou = { LinearLayout, orientation='vertical', layout_width = "wrap_content", layout_height = "wrap_content", {--顶部栏 FrameLayout, orientation = "horizontal", padding = "2dp", layout_height='wrap_content', elevation='3dp', layout_width="fill_parent", background=getCorner({0xffffffff,0xffffffff},20,0,0xffFFE543,25,25,0,0), { TextView, layout_width='match_parent', layout_height='match_parent', gravity='center', layout_gravity='center_vertical', textSize='14sp', textColor='#000000', text=标题, }, { LinearLayout, layout_gravity="center_vertical|right", padding={"2dp","2dp","2dp","2dp"}, layout_marginLeft='2dp', layout_marginRight='2dp', layout_marginTop='2dp', layout_marginBottom='2dp', layout_width = "40dp", layout_height = "24dp", gravity = "center", onClick = 隐藏, onTouch = hanshu, {ImageView, layout_height='17dp', layout_width='17dp', src=获取图片('https://image.rlyun.fun/view.php/98e7a54b8e92f732b77a37a006152028.png'), colorFilter=0xffA0D1FF } } } } for i = 1,菜单页数 do ckou[#ckou+1] = _ENV["layout"..i] end headicon=luajava.loadlayout({ImageView, src=获取图片(悬浮窗图标), layout_height="42dp", layout_width="42dp", padding='1dp', }) ckou = luajava.loadlayout(ckou) floatWindow = { FrameLayout, id = "motion", elevation = "10dp", onTouch = hanshu, onClick = function() end, layout_width = "wrap_content", orientation = "vertical", gravity = "center_vertical", layout_height = "wrap_content", { LinearLayout, id = 'chuangk', visibility = 'gone', layout_height = 'wrap_content', { LinearLayout, layout_height = 'match_parent', layout_width = '80dp', onClick = function() end, onTouch = hanshu, orientation = 'vertical', { FrameLayout, id = 'canv', layout_marginLeft = '19dp', layout_marginTop = '10dp', layout_height = "42dp", layout_width = "42dp", gravity = 'center', onClick = 隐藏, onTouch = hanshu, headicon }, { LinearLayout, layout_width='match_parent', layout_weight = 1, layout_height='match_parent', elevation='3dp', background=getBG(0xffffffff,20), layout_margin='5dp', -- layout_marginRight='100dp', onClick=function() end, onTouch=hanshu, 顶边 } }, ckou, }, { ImageView, id = "control", background = 获取图片(悬浮窗图标), layout_width = "40dp", layout_height = "40dp", onTouch = hanshu, onClick = 隐藏, } } totouch=luajava.loadlayout({ LinearLayout, layout_height='42dp', layout_width='42dp', onClick=隐藏, onTouch=hanshu }) local function invoke() local ok local RawX, RawY, x, y mainLayoutParams = getLayoutParams() floatWindow = luajava.loadlayout(floatWindow) local function invoke2() window:addView(floatWindow, mainLayoutParams) block('end') end local runnable = luajava.getRunnable(invoke2) local handler = luajava.getHandler() handler:post(runnable) block('join') local isMove end invoke(swib1,swib2) 切换(1) 分区(1) 隐藏() gg.setVisible(false) luajava.setFloatingWindowHide(true) qhkai = 0 qiehuan = function() if qhkai == 0 then qhkai = 1 draw.remove() luajava.runUiThread(function() changan.controlSmall(floatWindow,400) end) gg.sleep(400) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 huiz() draw.text('.', -9200,-9200) luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) end) luajava.runUiThread(function() changan.controlBig(floatWindow,400) end) end end huiz() draw.text('.', -9200,-9200) while true do if tuichu == 1 then break end jianting3(qiehuan) gg.sleep(300) end luajava.setFloatingWindowHide(false) end changan.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(400) xuanzhuandonghua:start() end) end function launch(appstart) local loadBox = getLoadingBox('正在启动游戏\n'..appstart) loadBox['显示']() if appstart ~= nil then gg.setProcess(appstart) gg.sleep(500) if tostring(gg.getTargetPackage()) == appstart then gg.toast("正在启动游戏") gg.processKill() tuichu=true luajava.setFloatingWindowHide(false) os.exit() end gg.toast("正在启动游戏...") app.startActivity(appstart) jci=0 --gg.sleep(5000) while true do gg.setProcess(appstart) gg.sleep(400) if tostring(gg.getTargetPackage()) == appstart then loadBox['关闭']() gg.alert("启动成功") else jci=jci+1 if jci==14 then loadBox['关闭']() gg.alert("自动获取进程失败\n请手动选择游戏进程") gg.setProcessX() break end end gg.sleep(100) end end end function card(cdv) logo=cdv[1] name=cdv[2] tags=cdv[3] func=cdv[4] if not x then x = 2 end tag = { LinearLayout, } for i = 1,#tags do tag[#tag+1] = { TextView, background = getHorizontalBG({0x00FF9700,0x00FF9700},45,2,0xffFF9700), layout_height = "20dp", padding = "2dp", textColor = 0xffFF9700, layout_marginLeft = "10dp", gravity = "center_vertical", text = " "..tags[i].." ", textSize = "9sp", } end tags = tag tmp = luajava.loadlayout( { FrameLayout, layout_height = "wrap_content", layout_width = "fill_parent", { LinearLayout, orientation = "vertical", layout_height = "100dp", layout_marginLeft = "4dp", layout_marginRight = "4dp", layout_marginTop = "2dp", layout_marginBottom = "2dp", layout_width = "match_parent", background=getVerticalBG({0xffffffff,0xffffffff},10,3,0xffe79268), { LinearLayout, layout_marginLeft = "10dp", layout_marginRight = "10dp", layout_marginTop = "10dp", layout_marginBottom = "10dp", layout_width = "match_parent", layout_height = "40dp", { ImageView, layout_width = "40dp", layout_height = "40dp", src = 获取图片(logo), }, { TextView, layout_height = "40dp", layout_marginLeft = "10dp", gravity = "center_vertical", text = name, textColor="#161616", textSize = "13sp", } }, tags }, { LinearLayout, onClick = function() luajava.newThread(function() 隐藏() func() end):start() end, background = getHorizontalBG({0xffe79268,0xffe79268},90), layout_height = "25dp", layout_width = "55dp", layout_gravity = "right", layout_marginRight = "10dp", layout_marginTop = "70dp", gravity = "center", { ImageView, layout_height = "20dp", layout_width = "15dp", src = getRes("rw1"), colorFilter=0xffffffff }, { TextView, textColor = "#ffffff", text = "启动", textSize = "10sp", layout_height = "20dp", gravity = "center", layout_width = "30dp", } } }) return tmp end function visi (tid , ttid) vibra:vibrate(4) local tview = luajava.getIdValue (tid) local ttview = luajava.getIdValue (ttid) if not tview then return 0 end if tonumber (tostring (tview : getVisibility ())) == 8.0 then tview : setVisibility (View.VISIBLE) YoYoImpl:with("FadeIn"):duration(200):playOn(boxes[tid]) changan.controlRotation9(boxpic[tid],0,90) else tview : setVisibility (View.GONE) changan.controlWater (_ENV [tid.."6"] , 200) changan.controlRotation9(boxpic[tid],90,0) end end boxes = {} boxpic = {} function changan.box (views) local tid = "box"..guid () boxpic[tid] = luajava.loadlayout { ImageView , background = getRes("hei_right"), layout_width = "24dp" , layout_height = "24dp" , } local ttid = tid.."6" local t1id = guid () firadio = { LinearLayout , layout_width = 'fill_parent' , layout_height = "wrap_content" , layout_marginTop = "2dp" , layout_marginBottom = "2dp" , orientation = "vertical" , } if type (views [1]) == "string" or type (views [1]) == "number" then firadio [# firadio + 1] = { LinearLayout , layout_width = 'fill_parent' , layout_height = "30dp" , gravity = "center_vertical" , layout_marginTop = "2dp" , layout_marginLeft='4dp', layout_marginRight='4dp', elevation='2dp', layout_marginBottom = "2dp" , onClick = function () visi (tid , ttid) end , background = getButtonBG(), { TextView , text = views [1] , textSize = "13sp" , layout_marginLeft = "15dp" , layout_marginRight='-20dp', layout_width = "match_parent" , layout_weight=1, textColor = "#000000" , gravity = "center" , },{ LinearLayout , padding={"0dp","0dp","10dp","0dp"}, layout_width = "30dp" , layout_height = "30dp" , gravity = "center", boxpic[tid], } } else gg.alert ("changan.box的table内第一个元素必须是string") os.exit () end radios = { LinearLayout , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , orientation = "vertical" , visibility = "gone" , id = luajava.newId (tid) , padding = "0dp" , layout_width = 'fill_parent' , } for i = 2 , # views do radios [# radios + 1] = views [i] end boxes[tid] = luajava.loadlayout(radios) firadio [# firadio + 1] = boxes[tid] _ENV [t1id] = luajava.loadlayout (firadio) return _ENV [t1id] end corbk = true 当前ui = 1 function 分区(x) 当前分区[当前ui]=x luajava.runUiThread(function() for i=1,分区页数[当前ui] do _ENV['menu'..当前ui..i]:setVisibility(View.GONE) end _ENV['menu'..当前ui..当前分区[当前ui]]:setVisibility(View.VISIBLE) end) end function 切换(x) 当前ui = x luajava.runUiThread(function() if 当前分区[当前ui]==nil then 分区(1) end for i = 1,菜单页数 do _ENV["ding"..i]:setTextColor(0xff483C2E) _ENV['dingbar'..i]:setBackground(empty) _ENV['ding'..i]:setBackground(slctb) _ENV["layout"..i]:setVisibility(View.GONE) end _ENV["ding"..当前ui]:setTextColor(0xff000000) _ENV["layout"..当前ui]:setVisibility(View.VISIBLE) _ENV['ding'..当前ui]:setBackground(slcta) _ENV['dingbar'..当前ui]:setBackground(dbback) changan.controlWater(_ENV['ding'..当前ui],400) changan.controlBigX(_ENV['dingbar'..当前ui],700) end) end 显示 = 0 beij2 = luajava.loadlayout({ GradientDrawable, color = "#001E1C27", cornerRadius = 10 }) function changan.text(txt,color,size) if not txt then txt = "未设置文字" end if not color then color = "#545454" end if not size then size = "12sp" end return luajava.loadlayout( { TextView, text = txt, textSize = size, textColor = color, layout_width = "match_parent", padding={'10dp','0dp','0dp','0dp'} }) end 显示 = 0 function 隐藏() luajava.runUiThread(function() if tonumber(tostring(chuangk:getVisibility())) == 8.0 then control:setVisibility(View.GONE) 显示 = 1 chuangk:setVisibility(View.VISIBLE) _ENV["layout"..当前ui]:setVisibility(View.VISIBLE) changan.controlBigX(floatWindow,800) floatWindow:setBackground(beij) mainLayoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL window : updateViewLayout (floatWindow , mainLayoutParams) else luajava.startThread(function() luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(300):playOn(floatWindow) end) gg.sleep(300) luajava.runUiThread(function() chuangk:setVisibility(View.GONE) floatWindow:setBackground(beij2) control:setVisibility(View.VISIBLE) 显示 = 0 _ENV["layout"..当前ui]:setVisibility(View.GONE) YoYoImpl:with("FadeIn"):duration(300):playOn(floatWindow) mainLayoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE window : updateViewLayout (floatWindow , mainLayoutParams) end) end) end end) end import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, --手机闹铃的声音 AudioManager.STREAM_MUSIC, --手机音乐的声音 AudioManager.STREAM_NOTIFICATION, --系统提示的通知 AudioManager.STREAM_RING, --电话铃声的声音 AudioManager.STREAM_SYSTEM, --手机系统的声音 AudioManager.STREAM_VOICE_CALL, --语音电话的声音 AudioManager.STREAM_DTMF, --DTMF音调的声音 } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end function jianting2() yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].min = audi:getStreamMinVolume(audiotype[i]) yinln[i].max = audi:getStreamMaxVolume(audiotype[i]) yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) gg.alert("up") elseif yinln[i].now < yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_RAISE,0) gg.alert("down\n"..yinln[i].now.."\n"..yinl[i].now) end end end yltype = 0 function jianting3(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end function jianting(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now >= yinl[i].max then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) end if yinln[i].now > yinl[i].now then audi:setStreamVolume(yinln[i].type,yinl[i].now,0) func() end end end function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) ..string.format('%s%s%s%s%s', string.sub(sid,1,6), string.sub(sid,21,25) ) end local function exit() tuichu = 1 luajava.setFloatingWindowHide(false) luajava.post(function() window:removeView(floatWindow) end) end setExitEvent(exit) changan.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end changan.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end changan.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end changan.controlBigX = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end buts={} heir=getRes("heir") function changan.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#000000" end local tid="Cbutton"..guid() buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, layout_height='30dp', layout_width = "fill_parent", gravity = "center_vertical", layout_margin='5dp', elevation='3dp', background = getButtonBG(), padding="3dp", onClick = function() changan.controlWater(buts[tid],300) luajava.newThread(func):start() end, { TextView, --id = luajava.newId(tid), textColor = txtc, text = txt, textSize = "13sp", gravity='center', layout_height = "wrap_content", layout_width = "fill_parent", layout_weight=1, } }}) return buts[tid] end checkbg1 = getRes("bbts_checkoff") checkbg2 = getRes("bbts_check") checkbg3 = getVerticalBG({0x00aaaaaa,0x00aaaaaa},360,7,0xff999999) checkbg4 = getVerticalBG({0x00000000,0x00000000},360,11,0xffe79268) radoff = getVerticalBG({0xaaBDC7CD,0xaaBDC7CD},360) radon = getRes("dz_check") radiog={} function changan.intradio(nid,name,func) return { LinearLayout , layout_width = 'match_parent' , layout_height = "wrap_content" , layout_weight=1, layout_marginLeft = "2dp" , layout_marginRight = "5dp" , layout_marginTop='2dp', layout_marginBottom='8dp', gravity = "center_vertical" , onClick = function () --changan.controlWater (_ENV [tid] , 200) func() end , { ImageView , id = luajava.newId (nid) , layout_width = '15dp' , layout_height = "15dp" , layout_marginLeft = "2dp" , layout_marginRight = "4dp" , src =radoff , padding='0dp', } , { TextView , gravity = "top" , text = name , textSize="12sp", textColor = '#000000' , layout_width = 'wrap_content' , layout_height = 'wrap_content' , } } end local RadTint=ColorStateList({ {android.R.attr.state_checked}, {-android.R.attr.state_checked}, {}, }, { 0xff5AA7FF, 0xff545454, 0xff545454 }) function changan.intcheck(name,func1,func2) local nid = name..guid() local func = 开关(name,func1,func2,nid) if not name then name = "未设置" end return { LinearLayout, layout_width = 'match_parent', layout_weight=1, layout_height = "42dp", layout_marginTop = "1dp", layout_marginBottom = "1dp", padding = "1dp", { LinearLayout, padding="3dp", layout_width = 'match_parent', layout_height = "wrap_content", gravity = "center_vertical", --background=getVerticalBG({0xffFFFDF2,0xddffffff,0xffFFFDF2},15,8,0xffFFDA71), { CheckBox, id=luajava.newId(nid.."t"), layout_width = '32dp', layout_height = '32dp', padding = "0dp", __onFinish=function(v) v:setButtonTintList(RadTint) end, onClick = function() luajava.newThread(function() func() end):start() end, },{ TextView, gravity = "left", text = name, textColor=0xff000000, textSize = "14sp", layout_width = 'match_parent', layout_weight=1, onClick = function() local v=luajava.getIdView(nid..'t') if v:isChecked() then v:setChecked(false) else v:setChecked(true) end luajava.newThread(function() func() end):start() end, }, } } end function 开关(name , func1 , func2 ) local localname=name local tname=name..guid() if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1 ) == "function" then return function() namers = _ENV [ tname ] if namers ~= "开" then _ENV [ tname ] = "开" pcall(func1 ) else _ENV [ tname ] = "关" pcall(func2 ) end end end end swfuncs,buts,sliders,boxes,textvs={},{},{},{},{} function changan.check(cklist) if #cklist==0 then return nil end local rest = { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", gravity = "center", orientation="vertical", } for i = 1, #cklist,2 do local tempTable = {LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", gravity = "left", orientation="horizontal" } for j = 0, 1 do if cklist[i + j] ~= nil then local name = cklist[i + j][1] local func1 = cklist[i + j][2] local func2 = cklist[i + j][3] if not name then name = "未设置" end rstt = changan.intcheck(name,func1,func2) table.insert(tempTable, rstt) else table.insert(tempTable, {LinearLayout, layout_width = 'match_parent', layout_weight=1,}) end end table.insert(rest, tempTable) end return rest end function changan.radio(cklist) local rid=guid() radiog[rid]={} rest = { LinearLayout , layout_width = 'match_parent' , layout_height = "wrap_content" , layout_marginTop = "10dp" , } local restt={ LinearLayout , layout_width = 'match_parent' , layout_weight=1, layout_height = "wrap_content" , gravity = "left" , orientation='vertical', } for i = 1, #cklist,4 do local tempTable = {LinearLayout, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "left", orientation="horizontal" } for j = 0, 3 do if cklist[i + j] ~= nil then local nid = name..guid () local name = cklist[i + j][1] radiog[rid][nid]=false local func1 = radin(rid,nid,cklist[i + j][2],name) if not name then name = "未设置" end local rstt = changan.intradio(nid,name,func1) table.insert(tempTable, rstt) else table.insert(tempTable, {LinearLayout, layout_width = 'match_parent', layout_weight=1,}) end end table.insert(restt, tempTable) end rest [# rest + 1] = restt return luajava.loadlayout (rest) end switchs={} 无=function() end 标题='无限UI' 背景图片="https://s3.bmp.ovh/2026/06/18/Tc6MLnWQ.jpg" 悬浮窗图标 = "https://s3.bmp.ovh/2026/06/18/66e7fIIb.jpg" function huiz()---绘制必须放在这里面 end 第一页 = {--创建分页,结尾调用 ['分页名字']="防封", ['侧边图标']="/sdcard/无限/图片/3.png", ['功能配置']={ changan.button('选择进程',gg.setProcessX), changan.button("大厅-防封", function() end), changan.button("LOGO-防封", function() end), changan.button("过移速-防封", function() if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x7AD35C8; -- 提供@kkaz110 出售各大游戏反作弊 数值地址:0x74D5B95430 t[2] = gg.getRangesList("libUE4.so")[1]["start"] + 0x7D1EB1C; -- 提供@kkaz110 出售各大游戏反作弊 数值地址:0x74D5B955D8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true,--过移速 }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true,--过坐标 }, }) end end), } } 第二页 = { ['分页名字']="功能", ['侧边图标']="/sdcard/无限/图片/3.png", ['功能配置']={ changan.box({--box开头 "安🤩全",--box名字 changan.check({ { "[广角]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x1D50,0x39C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 120}}) end, function() end }, { "[第一人称广角]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x1D60,0x39C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 150}}) string.toMusic("已开启成功") end, function() end }, { "[全枪秒切]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2BFC} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = -99}}) string.toMusic("已开启成功") end, function() end }, { "[倍镜秒切]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xC98} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 3}}) string.toMusic("已开启成功") end, function() end }, { "[手持X特效]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF8} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 99}}) string.toMusic("已开启成功") end, function() end }, { "[除雾]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x58,0x78,0x498,0x4A0,0x1488,0x64} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 99999}}) string.toMusic("已开启成功") end, function() end }, { "[手持据点]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xC2C} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0}}) string.toMusic("已开启成功") end, function() end }, { "[人物变大]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x204} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 4}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x200} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 4}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x1FC} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 4}}) string.toMusic("已开启成功") end, function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x204} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x200} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x1FC} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) end }, { "[人物变小]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x204} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0.5}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x200} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0.5}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x1FC} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 0.5}}) string.toMusic("已开启成功") end, function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x204} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x200} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x510,0x1FC} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 16, value = 1}}) end }, }), }),--box结尾 changan.box({--box开头 "中🧐危",--box名字 changan.check({ { "[手持防抖]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCEC} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) string.toMusic("已开启成功") end, function() end }, { "[手持无后]", function() if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x5EC9FA0; -- 数值地址:0x73B16D0FA0 gg.setValues({ [1] = { address = t[1], flags = 16, value = 8.953402950273972E-21, }, }) end string.toMusic("已开启成功") end, function() end }, { "[手持射速]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x5A0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 99, freeze = true}}) string.toMusic("已开启成功") end, function() end }, { "[手持瞬击]", function() local t = {"libUE4.so:bss", "Cb"} local tt = {0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x560} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 99, freeze = true}}) string.toMusic("已开启成功") end, function() end }, { "[独家自瞄]", function() function a(b,c,d) local function e() local f={} local g=gg.getRangesList('^/data/*.so*$') for h,i in pairs(g) do if i.type and i.type:sub(2,2)=='w' then table.insert(f,i) end end return f end local function j(k,l,m) local n=gg.getTargetInfo() local o=e() local p=tonumber(0x167ba0fe) local q={} local r local s=nil r=m and 32 or 4 local t=k[1] for u,v in ipairs(o) do local w=v.internalName:gsub('^.*/','') if w==t then s=v break end end if not s then return nil end q[#q+1]={address=s.start+l[1],flags=r} if #l>1 then for x=2,#l do local y=gg.getValues(q) q={} for z,aa in pairs(y) do if not n.x64 then aa.value=aa.value&0xFFFFFFFF end q[#q+1]={address=aa.value+l[x],flags=r} end end end s=q[#q].address print(string.char(231,190,164,58)..p) return s end local ab=j(b,c,d) if not ab then return "0x0" end local ac=string.format('0x%X',ab) return ac end local ad=12 local ae={62,52,63,59,60,61,55,62,55,57,59,54,61,56,61,55,63} local af={51,42,52,48,49,50,44,51,44,46,48,43,50,45,50,44,52} local ag=string.char(108,105,98,65,112,112,80,108,97) local ah=string.char(108,105,98,87,111,114,108) local ai={0x421000,0x30,0x1AA} local aj={0x710000} local ak=4 local al=8 local am=32 ---洛神多功能扫基址工具 ---一键扫描动态地址 ---TG:lsnbbs -- 原始多级指针函数 完整保留 local an=8 local ao={64,54,65,61,62,63,57,64,57,59,61,56,63,58,63,57,65} local ap=math.random(1,20) if ap>30 then local aq=a({ag,"Cd"},ai,false) gg.setValues({{address=aq,flags=ak,value=12345.678}}) end ---洛神多功能扫基址工具 ---一键扫描动态地址 ---TG:lsnbbs -- 原始多级指针函数 完整保留 local ar=0x200 local as=0x58D1E60-ar local at=as+ar if ap<-5 then local au=a({ah,"Da"},aj,true) gg.setValues({{address=au,flags=al,value=8888.888}}) end ---洛神多功能扫基址工具 ---一键扫描动态地址 ---TG:lsnbbs -- 原始多级指针函数 完整保留 local av="" for aw,ax in ipairs(ae) do av=av..string.char(ax-ad) end local ay=tonumber(av) or 0 local az=ay/9999 ---洛神多功能扫基址工具 ---一键扫描动态地址 ---TG:lsnbbs -- 原始多级指针函数 完整保留 local ba={} for bb,bc in ipairs(ao) do table.insert(ba,bc-an) end local bd="" for be,bf in ipairs(af) do bd=bd..string.char(bf-ad+2) end local bg=tonumber(bd) or 0 local bh=bg*1234 local bi="" for bj,bk in ipairs(ba) do bi=bi..string.char(bk) end ---洛神多功能扫基址工具 ---一键扫描动态地址 ---TG:lsnbbs -- 原始多级指针函数 完整保留 local bl=10 local bm=20 local bn=bl^bm local bo=bn*10 local bp=tonumber(bi)/bo local bq=gg.getRangesList("libUE4.so") if bq[1] then local br=bq[1].start+at gg.setValues({{address=br,flags=16,value=bp}}) end string.toMusic("已开启成功") end, function() end }, }), }),--box结尾 changan.box({--box开头 "危🤯险",--box名字 changan.check({ { "[经典加速]", function() string.toMusic("已开启成功") end, function() end }, { "例子", function() end, function() end }, { "测试1", function() end, function() end }, }), }),--box结尾 } } 第六页 = { ['分页名字']="设置", ['侧边图标']="/sdcard/无限/图片/3.png", ['功能配置']={ changan.button( "退出", function() tuichu=1 end), } } changan.menu({ 第一页,--调用上边的分页配置 第二页, 第六页, })