--动态配置 gg.alert('公告:欢迎使用') function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ---静态配置 function XGBase(Address,AFV) local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(AFV)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) end function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end local json =json local g = {} g.file = gg.getFile() g.sel = nil gqlb={"请先搜索歌曲",} idb={"1010"} SN,gc=1,nil g.config = gg.getFile():gsub("%lua$", "").."cfg" function bei() g.data = loadfile("-- WSG PRO 1.0.9(109)\n"..g.config) if g.data ~= nil then g.sel = g.data() g.data = nil end if g.sel == nil then g.sel = {"请输入歌曲名","10"} end end bei() --搜索歌曲 function start(name,sl) fw=gg.makeRequest("http://music.163.com/api/search/get?s="..name.."&type=1&offset=0&total=true&limit="..sl) return fw end --歌词 --播放音乐 function play(id,name) gg.toast("正在播放音乐:"..name,true) gg.playMusic("http://music.163.com/song/media/outer/url?id="..id..".mp3") end --停止播放 function stop() gg.toast("正在停止音乐") for i=1,100 do gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end end ---- function Play(gqlb,idb) SN = gg.choice(gqlb,nil,ts) if SN == nil then XGCK =-1 else sn=gg.choice({"播放歌曲","播放并下载"},nil,"歌曲:"..gqlb[SN]) if sn == nil then end if sn == 1 then play(idb[SN],gqlb[SN]) end if sn == 2 then local XEY=gg.makeRequest("http://music.163.com/song/media/outer/url?id="..idb[SN]..".mp3").content local XEY1=gg.getFile():gsub("[^/]+$","")..gqlb[SN]..".mp3" io.open(XEY1,"w"):write(XEY) gg.alert("提示:\n\n音乐已成功下载位置:\n\n"..XEY1) end XGCK=-1 end end function zjson(jsonr) local str = jsonr -- 匹配Json Key的正则表达式 local pattern = "\"[%w]+\":" string.gsub(str, pattern, function(v) if string.find(str, v) then str = string.gsub(str, v, string.gsub(v, "\"", "")) end end) str = string.gsub(str, ":", "=") str = string.gsub(str, "%[", "{") str = string.gsub(str, "%]", "}") local data = "-- WSG PRO 1.0.9(109)\nreturn " .. str local res = load(data)() return res end function json(con) res=zjson(con) zd=res.result.songCount pd=go3-zd if pd <= 0 then else go3=zd end ts="《"..go1.."》找到"..zd.."首歌曲,当前显示"..go3.."首" gqlb={} idb={} for i=1,go3 do gqlb[i]=res.result.songs[i].name idb[i]=res.result.songs[i].id end --print(idb) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end draw.setColor("#00ffff")--16色颜色配置 local function switch2(...) local menus = {...} local block = luajava.getBlock() local context = app.context local window = context:getSystemService("window") -- 获取窗口管理器 local function getWindowManagerParams() local params = luajava.new(WindowManager.LayoutParams) params.type = (Build.VERSION.SDK_INT >= 50 and 2060 or 2002) params.format = PixelFormat.RGBA_8888 -- 设置背景 params.flags = params.FLAG_NOT_FOCUSABLE -- 焦点设置Finish params.width = params.WRAP_CONTENT -- 布局宽度 params.height = params.WRAP_CONTENT -- 布局高度 params.gravity = Gravity.LEFT | Gravity.TOP -- 重力设置 return params end local mainLayout = { LinearLayout, backgroundResource = 0x7f02006c, orientation = 'vertical', layout_width = 'wrap_content', padding = {'10dp', '10dp', '10dp', '10dp'} } local function exit() window:removeView(mainLayout) block('end') end setExitEvent(exit) local hideLayout = { LinearLayout, orientation = 'horizontal', layout_width = 'fill_parent', gravity = 'center_horizontal', { ImageView, src = 0x7F02000C, padding = {'5dp', '5dp', '5dp', '5dp'}, onClick = function() local gridLayout = luajava.getIdView('功能界面') if not gridLayout then return end local VISIBLE = GridLayout.VISIBLE local GONE = GridLayout.GONE local visibility = gridLayout:getVisibility() > VISIBLE and VISIBLE or GONE gridLayout:setVisibility(visibility) end } } mainLayout[#mainLayout + 1] = hideLayout local main2Layout = { LinearLayout, id = luajava.newId('功能界面'), orientation = 'vertical', layout_width = 'wrap_content', gravity = 'center_horizontal' } mainLayout[#mainLayout + 1] = main2Layout local function formatList(list) local gridLayout = { GridLayout, orientation = 'horizontal', columnCount = '2', layout_width = 'wrap_content' } list[#list + 1] = { setText = '退出', onCheckedChanged = function(buttonView) string.toMusic('欢迎下次使用') exit() end } for i, value in ipairs(list) do local name do local names = {'name', 'text', 'setText'} for i, key in ipairs(names) do name = value[key] if name then break end end if not name then name = string.format('功能%d', i) end for i, key in ipairs(names) do value[key] = name end end local switchLayout = { Switch, text = name } local onCheckedChanged = value.onCheckedChanged if not isFunction(onCheckedChanged) then onCheckedChanged = function(switch, isChecked) if not isSurvive() then gg.toast('脚本已结束') return exit() end local mode = isChecked and 'open' or 'close' local func = value[mode] if not isFunction(func) then switch:setChecked(not isChecked) func = function(self) gg.alert(string.format('%s缺少%s函数,该属性必须为function类型', value.name, mode)) end end luajava.startThread(function(...) pcall(func, ...) end, name, value, switch) end end if isFunction(onCheckedChanged) then onCheckedChanged = luajava.createProxy('android.widget.CompoundButton$OnCheckedChangeListener', { onCheckedChanged = onCheckedChanged }) end switchLayout.onCheckedChangeListener = onCheckedChanged gridLayout[#gridLayout + 1] = switchLayout end return gridLayout end local navigate2 = { LinearLayout, orientation = 'horizontal', layout_width = 'match_parent', gravity = 'center_horizontal' } local ids = {} local views = {} for i, menu in ipairs(menus) do local name = menu.name if not name then name = ('菜单%s'):format(i) menu.name = name end ids[i] = string.format('%s-%s', i, name) local menuLayout = { Button, text = name, background = '#0000000', layout_width = 'wrap_content', onClick = function() for i2, id in ipairs(ids) do local view = views[i2] if not view then view = luajava.getIdView(id) if view then views[i2] = view end end if view then local VISIBLE = view.VISIBLE local GONE = view.GONE local state = i == i2 and VISIBLE or GONE view:setVisibility(state) end end end } navigate2[#navigate2 + 1] = menuLayout end main2Layout[#main2Layout + 1] = navigate2 local main3Layout = { LinearLayout, layout_width = 'match_parent', gravity = 'center_horizontal' } for i, menu in ipairs(menus) do local gridLayout = formatList(menu) gridLayout.id = luajava.newId(ids[i]) gridLayout.visibility = i == 1 and GridLayout.VISIBLE or GridLayout.GONE main3Layout[#main3Layout + 1] = gridLayout end main2Layout[#main2Layout + 1] = main3Layout local function setOnTouchListener(move, layout, params) local RawX, RawY, x, y local ACTION_DOWN = MotionEvent.ACTION_DOWN local ACTION_MOVE = MotionEvent.ACTION_MOVE local tonumber = tonumber move:setOnTouchListener(luajava.createProxy("android.view.View$OnTouchListener", { onTouch = function(v, event) local Action = event:getAction() if Action == ACTION_DOWN then -- 点击时的XY坐标 RawX = event:getRawX() -- 获取X坐标 RawY = event:getRawY() -- 获取Y坐标 x = params.x -- 申明变量xmX为原X坐标 y = params.y -- 申明变量xmY为原Y坐标 elseif Action == ACTION_MOVE then -- 移动时的XY坐标 params.x = tonumber(x) + (event:getRawX() - RawX) params.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(layout, params) end end })) end local params = getWindowManagerParams() mainLayout = luajava.loadlayout(mainLayout) setOnTouchListener(mainLayout, mainLayout, params) local function invoke() window:addView(mainLayout, params) end gg.setVisible(false) luajava.post(invoke) block('join') gg.setVisible(true) end -- ============================================= -- 修复结构:保留所有原有模块 + 强制隐藏GG -- 适用场景:含多模块加载、主循环的脚本 -- ============================================= -- 1. 前置隐藏(必须在最开头,不影响任何模块加载) -- gg.sleep(150) -- 原有延迟 _ENV['菜单1'] = { name = 'HP', [1] = { name = '🇨🇳', open = function(self) gg.clearResults() gg.setProcessX() end, close = function(self) end }, [2] = { name = 'HP', open = function(self) gg.clearResults() end, close = function(self) end }, [3] = { name = 'HP动态广角', open = function(self) gg.clearResults() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x8EF2A0, 0x30, 0x5E0, 0x1128, 0x2F4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 120, freeze = true}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x8EF2A0, 0x30, 0x5E0, 0x1128, 0x2F4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 120}}) gg.toast("开启成功") end, close = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x8EF2A0, 0x30, 0x5E0, 0x1128, 0x2F4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 90, freeze = true}}) local t = {"libUE4.so:bss", "Cb"} local tt = {0x8EF2A0, 0x30, 0x5E0, 0x1128, 0x2F4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 90}}) gg.toast("开启成功") end }, [4] = { name = '木乃伊', open = function(self) gg.clearResults() gg.alert('部分设备不支持') function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libtersafe.so:bss", "Cb"} local tt = {0x5BC8, 0x418, 0x2A0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x5BC8, 0x410, 0x6C0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x5BC8, 0x420, 0x0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x76A8, 0x408, 0x2A0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x76A8, 0x400, 0x6C0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x76A8, 0x410, 0x0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x77E0, 0x3F8, 0x2A0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x77E0, 0x3F0, 0x6C0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = {"libtersafe.so:bss", "Cb"} local tt = {0x77E0, 0x400, 0x0, 0xB54, 0x11C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x77E0, 0x438, 0x2A0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x77E0, 0x440, 0x0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x76A8, 0x438, 0x0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x76A8, 0x430, 0x2A0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x5BC8, 0x418, 0x2A0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x5BC8, 0x420, 0x0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x7C0, 0xEE8, 0x0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") local t = Base_Address({"libtersafe.so:bss", "Cb", 1}) local tt = {0x7C0, 0xEE0, 0x2A0, 0xB54, 0x11C} local ttt = Get_Address(t, tt) gg.addListItems({{address = ttt, flags = 4, value = 403598, freeze = true}}) gg.toast("开启成功") string.toMusic('开启成功') end, close = function(self) end }, } _ENV['菜单2'] = { name = 'PUBG', [1] = { name = '🇨🇳', open = function(self) gg.clearResults() gg.setProcessX() end, close = function(self) end }, [2] = { name = 'p', open = function(self) gg.clearResults() end, close = function(self) end }, [3] = { name = '静态广角', open = function(self) gg.clearResults() if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x34E0778; -- 数值地址:0x74FD202778 gg.addListItems({ [1] = { address = t[1], flags = 16, value = 1.5, }, }) string.toMusic('开启成功') endgg.toast("☠️") end end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x34E0778; -- 数值地址:0x74FD202778 gg.addListItems({ [1] = { address = t[1], flags = 16, value = 1, }, }) end }, } _ENV['菜单3'] = { name = '其他游戏', [1] = { name = '🇨🇳', open = function(self) gg.clearResults() gg.setProcessX() end, close = function(self) end }, } switch2(_ENV['菜单1'],_ENV['菜单2'],_ENV['菜单3']) cs = '' while(true)do if gg.isVisible(true) then XGCK=1 gg.setVisible(false) end gg.clearResults() if XGCK==1 then Main5() end end