unction Main0()
SN = gg.choice({
"人物透视",
"暴击伤害",
"超大范围",
"退出脚本",
}, nil, "自瞄暂时抓不到，等抓到了会更新")
if SN==1 then HS1() end
if SN==2 then HS2() end
if SN==3 then HS3() end
if SN==4 then os.exit() end
FX1=0
end



function HS1()
gg.clearResults()
gg.setRanges(gg.REGION_ANONYMOUS)
gg.searchNumber("2048", DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("开启失败")
else
gg.searchNumber("2048",DOUBLE , false, gg.SIGN_EQUAL, 0, -1)
jg=gg.getResults(100)--设置冻结前100个代码
sl=gg.getResultCount() 
for i = 1, sl do
dzy=jg[i].address
gg.addListItems({[1] = {address = dzy,flags = DOUBLE,freeze = true,value = "10400"}})
end
gg.toast("人物透视开启成功")
gg.clearResults()
end
end



function HS2()
gg.clearResults()
gg.setRanges(gg.REGION_ANONYMOUS)
gg.searchNumber("0.2;1::13", DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("开启失败")
else
gg.searchNumber("0.2",DOUBLE , false, gg.SIGN_EQUAL, 0, -1)
jg=gg.getResults(100)--设置冻结前100个代码
sl=gg.getResultCount() 
for i = 1,